Hi everyone!
We are happy to present you our student project : Feral. We are working on this game as a team of 7 Supinfogame Rubika students and we will release the prototype on PC in July 2016. During the production, we will post regular updates (mostly graphics), so stay tuned if you would like to discover more about the project! Feel free to share your feedbacks, critiques, advices, we have so much to learn from you!
So, let's get started!
Key art
DOWNLOAD THE DEMO HERE! PITCH
Feral is a hunting game in which you control a feline animal at first person view. You have to survive and get to the top of the food chain. In an imaginary and hostile forest, hunt and find food, but be careful... you could also become a prey.
INTENTIONS
* Create tension in the hunting experience and put the player in a position of prey and predator.
* Make the player feel he is a beast.
* Create an imaginary, hostile, rich and dense environment, full of systemic interactive fauna & flora.
GENERAL INFORMATION
Genre: Hunting game
Platform: PC
Target: Core Gamers
Number of Players: 1
SOFTWARES
TEAM MEMBERSArt Core Team: Chloé Ravallec |
Mickael Verbeke |
Romane Govin Art Externs: Syafiqah Amirah | Lisa Baillon | Kevin Brassard | Valentin Besson | Alizée Bourbon | Camille Gangneux | Lucas Princé | Léa Arachtingi | Simon Romain
Game Design : Hugues Barlet |
Franck Fitrzyk |
Louis Gauthier Programming : Sébastien Fouque
Gameplay Footage | 3C's WiPhttps://www.youtube.com/watch?v=wq5C8scfokEIf you would like to know more about Game & Level design aspects, you may also find us on
Unreal's forum !
Replies