Hi everyone, I am working on particles but I am having 1 problem. I create a prefab with these particles and put it in canvas. If I preview them in scene they work fine. But when I play the scene they only play the "trail" particles and the "impact" particles don't play. I don't know what I'm doing wrong
Hm, I was thinking it might be the PSU as well? Its 700w. This is my board model too: GIGABYTE X58A-UD3R. I just installed another 8gb ram stick this morning, and than I opened up the helmet scene and it ran fine, so I followed it up with the scene I was trying to work in, and it didn't turn off either. I'm not sure if it…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
Hi! I've started working on a new environment for my portfolio and encountered a problem with the lighting. Lighting has always been a weak spot in my projects, and I've often heard that it's important to set it physically accurately if the environment is realistic. So, I consulted the Unity cheat sheet and decided to use…
a container is really powerfull, it references other scenes (.cmax or something) basically splitting your scene into lots of small parts that can be loaded and un-loaded from max from within your main scene, if you close a container it unloads it from memory if you open it you see the scene, that can be write protected so…
type in viewmode wireframe or viewmode whatever type of mode you want to view in here's a list of viewmodes taken directly from the udn * BRUSHWIREFRAME Renders scene in a wireframe view showing brush edges. * LIGHTCOMPLEXITY Renders scene using a special shader that displays the complexity of the lighting on (number…
Maybe the scale controller got changed somehow, for example by wiring it to something else in the scene or having a Scale List with a different entry being active. Check in the motion tab of the control panel (solid circle/sphere with motion lines to the left). Default is Bezier Scale.
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
I started making the presentation scenes. I had three ideas in mind for the presentation scene: A cinematic mid-flight scene with a prominent environment in the background. https://www.artstation.com/artwork/L2Gbn5 A clean studio setup with a few decals about but main just a clean background and the…