Dear Community, You voted and we listened! So as promised in our forum announcement please find below a link to our DEV VIDEO on our Weapons and Hit System. [b\ADDITIONAL DETAILS:[/b] This video is best viewed in 720p for maximum quality. Show your support and help us get on STEAM using GREENLIGHT ]Vote for us on…
Well still nobody to help us ? Here is a list of the last stuff to add to the mod : GDI Infantry : Umagon : not done (under work) Ghostalker : not done (underwork) Mutant : not done (under work) NOD Infantry : Mutant Highjacker : not done Nod Railgun Infantry : not done The weapons GDI Rocket AA Infantry : gdi AA missile…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
*EDIT* Finished model: Original post starts below. *END EDIT* Hello. I'm working on a model of an M551 Sheridan light tank at the moment. Right now I'm doing the high poly, and have nearly finished the hull. Then I have to do the turret. However, I want to change the weapon system so once I have everything else finished…
I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
I've testing further and i've discovered something interesting. Only the viewmodel (the first personview of the weapon) has the problem. The worldmodel is ok even in-game. They are exactly the same though, same mesh, textures, and material. I've noticed the HLMV tool does show the problem in the viewmodel, so it doesn't…
Being below 1000, I don't think you should really optimize it (although I do agree that they are wasted), but I would spend more tris to make it look better in first person (which I think you should take a screen shot of :P ) I'm a bit perplexed about the texture size though, as I've seen most weapons models on here using…