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Finished model:
Original post starts below.
*END EDIT*
Hello.
I'm working on a model of an M551 Sheridan light tank at the moment. Right now I'm doing the high poly, and have nearly finished the hull. Then I have to do the turret. However, I want to change the weapon system so once I have everything else finished (in terms of the high poly) I'll design a sort of sci-fi energy weapon that looks like it was retro-fitted onto this old tank. Anyway, I'll cross that bridge when I get to it.
This project is to flesh out my portfolio. The reason I want to add the sci-fi energy weapon is because I currently have no sci-fi/makey-uppy stuff on my portfolio. You can see my other work on my
Artstation portfolio. Right now I can work on this for about six hours per day so progress should be rapid-ish.
In my usual style I'm using a combination of poly modeling and subdivision within 3ds max and occasionally diving into Solidworks for some components. Obviously, the turret ring in the renders is just a placeholder.
Replies
I'm looking forward to seeing where it ends up
Looks sweet so far btw!
*Don't know if "open world" is strictly correct but you know what I mean. Anyway I did more test bakes on low poly parts today.
Bakin' (With the Miles Davis Quintet).
On the left is the high poly, middle and right is low poly. I have added a couple of loops to the corner of the upper component since this screenshot. And I've projected the washers onto the parent part rather than the bolts, if that makes sense. So they'll appear round rather than hexagonal.
Your fourth point about separating the project into different saves, its probably a good idea although it gets a bit more annoying to combine them to get a good overview. The time saved by less lag and shorter saves is probably worth it though.
The artstation link is broken so I cant comment on that.
With the small protrusions and such, I'm no professional vehicle modeller but there's usually space in between the larger UV objects to squeeze in a bunch of small stuff. My understanding is that if you have transparent elements (engine mesh etc) you'd want to combine all of those object into the same texture to save performance in-engine.
Keep it up, its looking better and better!
Its always a shame when you go into older threads and all the photobucket images are gone. I'm not sure if they auto-remove older images from their servers but its damn annoying.