I need some help to guide me through the process for this glass piece on my radio. What technique or workflow should I use to get a close result to the reference? I've never dealt much with glass but would it just be working with opacity? REFERENCE
This ugly seam is appearing in my normals. I'm assuming its a UV issue but I cannot determine why this portion of my mesh has this weird flipped effect. Does anyone know how to resolve this? Using Blender to make my model. https://i.gyazo.com/925124fe9b9c8587a854bd0bceb26a2a.png
Could someone please explain what's the difference between a black and white mask? I know how a black mask functions but is a white mask just the opposite of it or am I missing something?
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?
Does anyone know how make it work? My guess its same shape splatter in its core but I just couldn't figure out how to make it work. Whatever I input to it I see just nothing. Should I use Atlas splitter node first ? There is no section in the help about it, neither a youtube video explaining.
Hey guys any reason why my height map looks like this? I'll include a zip file for the plane and the mesh if anyone wants to test it out for yourselves. Just to give you an idea of what the mesh looks like here it is. Is this a cage adjustment issue?
I am having a weird issue with a small 256 x 256 graph. Pressing spacebar appears to shift the pixels slightly causing a break in the tiling on the output image. Node graph is pretty simple, this node is a safe transform at 45 degree rotate. Any ideas?
Hey everyone, that's material I made recently. I'm planning to start working on my first environment in UE4 in next few days and I will use this material most likely. Feedback and critique are appreciated.