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Weird Flipped Portion of Normals in Substance 3D Painter

ParadoxicalMode
polycounter lvl 7
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ParadoxicalMode polycounter lvl 7

This ugly seam is appearing in my normals. I'm assuming its a UV issue but I cannot determine why this portion of my mesh has this weird flipped effect.

Does anyone know how to resolve this? Using Blender to make my model.

https://i.gyazo.com/925124fe9b9c8587a854bd0bceb26a2a.png

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