True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
Hey all, I haven't pimped anything in awhile, and I just got the thumbs up on this little piece here, so here we go I've been working with Bohica Studios (www.bohicastudios.com) for awhile now working on their new project, "Talon 1 5" for Unreal 2007. I've done some props, and moved up to characters. I'll be doing…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I think you will have a keen advantage when it comes to space relationships that designers or environment artists who did not study architecture had to learn on the fly. Either way you go... going through a degree shows that you have the capability to stick it through a long term goal which regardless of what people think…
Hi guys my dream studio is asking me to do an animation test of a dragon to see if I got the stuff! Any reference/tips or rigs on realistic dragons you could share with me would be monumentally appreciated! Also here is my current reel if you want a general idea of where my animation skill level is at.…
Freelancing isn't some "side job" you do until you think you can work in-house. It requires you to build a reputation for honestly, and timely delivery. This is a small industry, and making a wreck of someone's project will hurt your chances of getting a job. best way to get freelance is to work at a studio for several…
Interested in expanding your portfolio with top-tier material? Becoming a part of Ink Studios could allow you to do just that. We are an new independent games development team, built up by numerous aspiring game developers as well as industry professionals. Our team focuses on creating addictive and innovative gameplay…
What kind of places are you applying for? Right now your focus is very, very broad, which might be desirable to some small studios, but is going to be considered a liability at most large studios. Right now I think your two strongest pieces are the female study (though something feels a bit off about her hips that I can't…
Hey Guys, I'm working on my demo reel (though its been a long while since i've been in school) as I got into Security as a safe job option during school and it has been helpful when my kid was young to get 3 days off, but now I want to get a job in the field that doesn't make be depressed every day. So First character for…
We are looking to expand our current team of 3D artists at Kore Studios in a few key areas: character modeling, texturing, lighting and animation. All artists must work in Maya 2012-2013. Knowledge of mental ray as these are NOT real-time rendered games using a real-time rendering engine. An art test may be required. We…