Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
Hello, just wanted to showcase something I did last year. The project started as a bunch of gigeresque t-shirt designs I was making in free time. But at some point someone told me that there would be a SF & fantasy convention in my city and that perhaps I could display this kind of artworks there. So I contacted one of…
acapulco i know where youre coming from and i did actually overpaint it multiple times - i kept the black and white version at the top of the layers and would check it from time to time. I'd love to pick your mind with this as it bothered me a fair bit while i was working on it. The areas in red i would keep going back to…
Did you have a chance to ask him why he couldn't be bothered to credit them on the packaging somewhere? After all that was one of his reasons he left Marvel. (Sorry, back in the day I wanted to work for him, but the above left a bad, bad, taste in my mouth. I had much more respect for Clayburn Moore) Did some toy sculpting…
Thanks for elaborating Lombos, I'm enviornment art mainly, however creatures are something I'd like to do when environment is better. I like your approach with additional reference, I'll being do that more (what usually happens is google search: some reference, find other pictures.. ADD... try to refocus... more ADD.. how…
The scale- how embarrassing. Good thing that's pretty easy to fix. :) About the materials- I really did err of the side of little to no spec, now that I am looking at it. I used the architectural shader in max, and I probably should have just stuck with blinn and phong. I was told that the architectural materials worked…
I saw the fg in one of the ao tutorials on the net. Lots of bad info out there. After a long time on my own trying to figure these problems out is when i came here for advice. I've tried every method you can think of and it looks like crap. You are absolutely right. I already have hq normal maps to work with as these are…
Hi, I recently got into a habit I am not sure is the right thing to do: design uv shells that simplify texturing. For example, I have this bar counter that made of wood planks: To make texturing each planks easier, I did this to my UV (texture border highlighted): Having these UVs makes applying materials in Substance…
not sure now, messed with all sorts of settings, mainly to prioritize speed over quality just tested it with direct x 12 settings and still no crashes( realised I actually had it on dx11) I have fairly old RTX 2070, but my PC is still fairly beefy. Lucky i did not go out and buy a 4070 :) as a video card upgrade seems to…