I agree with Nosslak regarding some "outdated" looks, but that is not because there is no PBR used, but rather due to not very good lighting in general. PBR is not the defining aspect, since its not something that will make the scene look much better just by its mere presence. Foundation of shape, color, proportion and…
Hey! We are looking for some folks to help us build maps in VALORANT! Job posting is here: https://www.riotgames.com/en/work-with-us/job/3159572/senior-3d-environment-artist-valorant-los-angeles-usa Hit me up if you have any questions :) -George Senior 3D Environment Artist - VALORANT As part of the Environment Art team,…
When I was channel surfing I found this prog. in PBS HD listings. I don't get HD so I wonder if anyone has seen this? I checked the NY and Michigan sites, but no times for normal tv. http://www.pbs.org/kcts/videogamerevolution/
Tripwire Interactive is looking for an Experienced Lead Character Artist to Lead and develop our current Character Team in creating visually inspiring, fully realized characters and creatures, both natural and unnatural. We want someone that is passionate about the craft and strives to set a high standard that will push…
For Ashervisalis: You need to be a lot more liberal with your poly count in a lot of your work My goal was to keep the polycount of my work as low as possible without being too blocky. It backfired I guess. I'll try to keep them up in my next work. Thanks for the advice. Your mobius suit is super cool, but the renders…
Hey! We are currently looking for an experienced Character Artist to join us here at Fatshark, working on Warhammer: The End Times - Vermintide www.vermintide.com You can find info about the position and how to apply here: http://www.fatsharkgames.com/available-position-senior-character-artist/ Fatshark is an independent…
Hi guys! It's been a while and I'd love to share one of the 40 game characters I did for an upcoming adventure puzzle at NineZyme. There are more shots, WIPs and video turnarounds on my Artstation (link) I was responsible for the design, 2D concept and 3D modeling of this character from start to finish: She is about 20K…
Unfortunately most lenses for interchangeable lens cameras are fairly expensive (200-400 for a regular lens, 400-800 for a mid-range lens and 800-2000+ for pro type lenses). Getting into interchangeable lens cameras isn't exactly a cheap hobby. Buying lenses used is a good option, I buy almost all of my lenses used (lenses…
only thing ive got lying around to be re-done is my S.T.A.R.S. character that i have never finished. been playing too much Residnet Evil 4 lately and would like to see her up to par, conceptually. [edit]replaced with non-texture shot as per rule change. you may need to refresh you cache [/edit]
Hay guys, before I try to explain myself ill try to put it short as to what im trying to achieve. I am wondering what the best workflow is for an environment artist who wants to generate normal/ roughness/ diffuse/ metallic maps with a high/ low poly model of multiple assets on one UV map in Maya. I have already made low…