Thanks for the info! I'll look into these methods when the time comes. As per the video I posted, right now I'm using a joint at the centre of the eyeball to orbit several OTHER bones located on the rim of the eyelid. It does this via a "follow translation" constraint attached to the eyelid bones (the influence of which…
Wild design. It looks awkward though. I think you're trying to force this into looking life-like, when you should be going in the opposite direction and emphasizing the stylized proportions. The first batch of silhouettes looks really good actually, so I'm not sure why you aren't following your initial design. Follow those…
I don't know if it's been said before but; God damn... I can see this being one of the first steps in a horrible trend which will basically be the death of the internet as we know it (im not kidding). Look, i know theres flame wars, spammers and such, but when internet anonymity becomes a thing of the past then surely…
its funny cuz in the words of Dr. Abhishek Chaudhry, PhD in "nothing but basing himself on opinion and lack of evidences contradicting him" said to me once: "god doesn't exist! prove he does, and i'll be the first to bow down before him." that's ur scientific evidence right there! @Tulkamir: ur supposed to cloes ur eyes…
Hello Everyone. I have decided to make a little GameProject to improve and learn more about working in Unreal, especially Note based programming and animation (it gives me also an opportunity to practice my rigging an low poly modelling ;) ). This little Project will be completed in the next few months. Any feedback Is…
For character work I would actually say that they matter more than ever - because now that model density can capture all kinds of details, one absolutely wants seams to follow ... well, actual seams. And brushing them off as "doable in substance painter" would litterally mean adding more time on top of an already extremely…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…
Hello, I have been struggling for a long time to try to understand UV unwrap, and I still cant WRAP my head around how to do proper unwrapping. I am currently trying to unwrap this basic wall I've made. (without the subdiv modifier) As you can see there's a lot of stretching on the window thing, if I use the subdivision…
Just in case you don't.. * Visit the news section of Polycount * Follow us on Twitter * Follow us on Facebook ...I thought I'd post here the link to our latest article, the Environment Art of Halo 4 as written by 343 Industries exclusively for Polycount. Besides sexy art dump images there is a huge amount of information…