Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I'm making Arni in Blender (don't be confused by z-brush-like matcap), he's mirrored yet, but I'll aply the modifier later, I want to ask whether the topology is good. I'm asking because there are lots of different topology guides and it's very difficult to decide which to use. Also I would be glad to get a link for…
Technical Artist (Shader Artist) Opportunity at Airtight Games: Gamasutra Jobs Page link Synopsis: * Unreal 3 shader creation and optimization. * 4+ years of game industry experience as a technical artist. * Authors content by balancing high-fidelity and performance on current gen consoles. * Must be a US citizen or have…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
What you would need is an positive LMIA (Labor market impact assessment). The LMIA process involves the company proving the they couldn't find a local (permanent resident/citizen) for the role. The employer has to apply for this and it is usually difficult to get a positive LMIA for more entry level - junior roles. If you…
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…
Thank you, @fabi_g! I still have a lot to learn, but I really appreciate your help and the insights you shared. I’ll do my best to apply what you and others have suggested. Thanks again!
If there is no highpoly, what are you baking the normal map from - and why? Imo your documentation of the issue leaves could be better. Best provide detailed information what you are trying to achieve and how. Add images showing lowpoly, lowpoly UVs, baked normal map, lowpoly with normal map applied and whatever else that…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…