Heres some simple code to toggle xray, it's not want you wanted but does the same job (unless you wanted transparency thats on 50$). Let me know if you want me to explain it but it should be relatively straight forward. Ill post the code for the material switching later on or probably tomorrow. string $sel[] =`ls -sl`; for…
Hi Y_M, happy that you find that stuff interetsing :) . To be honnest everything in those my material is pretty simple. Here are the main steps of that Overwatch Fanart : I always start just with the layout, working on what I call "naked material", the layout is never final but help me to find the level of detail I want…
I still use the phone - and it's a sony too - for a little 2.0mp thing with no zoom it's taken some pretty awesome shots over the years - though a point-and-shoot gives you a little more freedom when it comes to composition. This is where I think I'm headed, the only two downsides are the price : £340 / $540 (being that…
Apologies, folks, I've just seen your messages now. The head modules as blendshape targets - do you really think so? I know basically zero about the MTMobile Framework or the 3DS, so I don't have much to stand on here, but... that seems (to me) like a far more complex way to store the targets than just as part of the…
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…
It's been a few days that i'm working on that problem and it feels like i'm going nowhere. I created 3 tileable modules that's render pretty clean in Max and when it comes to UDK, I get this weird shader on one of my mesh (corner). I tried everything I know so far with no result. - Set LOD Bias to -1 or -2 - Set lightmaps…
Hello polycounters! In this thread I'll be adding some new characters that I've made for the upcoming game by NineZyme: Laura Bow and the Mechanical Codex. I've decided not to make a new topic for every character, so they'll be all in one place :) 1. The very first one is Laura - the main hero. You could already see her in…
Hello. I started to update my old tool for hair card creation in 3ds max. I am planning to release it but first I want to ask if is possible to change the GUI. I got tired of the default max's rollouts and I want something fresh. I saw some max users using Qt / Py for gui. It is doable to do this for a guy with 0…
I've been actively coding again, writing tools for my students and fellow professionals and have several new FREE scripts for Maya that I think people will find useful, if not fun. I will post separately for each script, apologies in advance if this looks like spam, it's not. Tools aren't any good if they aren't being used…
Ok, wasn't sure where to post, but I think it fits in here more. If someone of you loves making lowpoly plane models and loves flight_simulations_ then this could be interesting for you European Air War (EAW) was made by Microprose years ago, but there is a code group which is still working on the source code A few days…