if you want to fix that easily shotgun, do this: Open the original wireframe file that's just black and white. Select only the wireframe using the magic wand tool or what have you. Drag that selection into your texture file so you have only the wireframe pixels selected. Delete this. Now duplicate the layer, hide the top…
Just wondering if anyone could give me some insight into how long, (on average) it should take to build level for a platforming type game for ps2? From concept to completion. And an average staff size.
Final Submission: 1 The Beast Wolfs Awakening Final Submission Full Frame Some Data: -Character contains 99830 tris (59054 body + 40776 fur). -The pedestal including all parts and effects contains 4999 tris. -It uses 3x4k and 4x2k maps for the body. -And 3x1k and 4x512 maps for the pedestal. I am using 1 texture sheet for…
Is this what you're looking for? This mode will draw the wireframe over whatever view the model is currently in, including when not in edit mode. If you select the object and then go to Object > Display you just need to make sure the Wire checkbox is selected. The Draw All Edges box makes sure it shows every edge, but can…
Good evening everybody. I make 3d game model for my portfolio. I've never made 3d models for game engines before. This is my first experience. At first I'm very interested in to have a good wireframe. I have made two wireframes. The first wireframe is for Next-gen games and the second one is more simpler. Which one is…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hello guys,I would like to ask you how much time as an artist do you think you need for completing an animated, textured scene of an airport ready for a game? Please take in mind the latest "standard" of modern graphics games! Thank you very much!! :)
Can you show some more examples? Maybe this car: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept#car-concept Also it's a bit hard to see the topology, could you use shaded wireframe instead? Like this:
Hey Stephanie, Great work! Those highpoly models are really good. I'm jealous now. That jukebox is just insanely good, you modeled all those details, it really shows. The only thing I would say for that piece is on the wireframe shot, maybe just show the wireframes for the box and bigger pieces and small pieces don't show…
I've been working on using Painter to create hand-painted textures, and posted on some of the limitations I've hit already in another thread, mostly relating to accuracy issues. I figured this would be a better place to continue posting my findings to in order to avoid derailing that other thread. Here are a couple other…