If I have two objects such as these, and they are supposed to look the same (same detail size) and I want them to share the texture sheet, how would you do it? (These are modular pieces so they need to be separate objects) Obviously Object01 takes way less space than Object02 in UV space if I am to keep the same…
Hi everyone, I'm looking for 2 features of Quixel Suite 1 in Quixel Suite 2 and I cant find them. Where is the option that we could decrease and increase the texture resolution for better performance and second where are the rendering options such as background color, etc. I will be appreciated if you help me. Thanks
Hey guys, I'm wondering how often should things be retopped? I'm in the progress of working on a character, and I had to retop my character once to have clean topology for sculpting and now it's ready for a High poly to low poly export. Do I have to retopologize again? Because that could take more time, which I don't have…
I threw together a quick video that explains a bit about lightmap resolution and how it affects your shadow quality in UE4. Hope it helps, if you have any questions please let me know. Cheer! Video Link : https://youtu.be/I2kl-dcPtwI
Under Max 8 ... Directx 9.c ... Photoshop CS2 everything was done under 1024x1024 textures sheets I've got some issues regarding textures done in Max when doing lowpoly work. Here's whats happening: In the first image im showing what i actually painted. Its a strip for a belt, In this second image this is what the default…
Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009). So I attempts to procedurally preprocess these height map then resize them to Unreal…
Taking a look back at some old artwork and the evolution of the works. Happy with how far they have come, but going to try and add more to the shark with some clothing. If anyone has any suggestions, critiques or comments in general on the shark character or any of the others.
Hey polycounters, I had the pleasure of working on the game "Jurassic World Evolution" on the Vehicle and Environment team. I thought I would share my work here. I was mainly responsible for the modeling and texturing of various vehicles and the hotel building. Enjoy! For more artwork of the game…
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…