Here is a hoody, its based on my own hoody. the sleeves are a little stretched dont worry about that, to get a t-pose, I had to change avatars and this avatar is a little larger than the one I chose. however I need some advice on the hood. after I loaded it into Topogun, and I saw the hood without the backside rendered, I…
Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
I've been doing this model for my portofolio site for some time now. It started as a rigged retopologized character but half way in became just sculpting, and now is a mixture of both. I used this cover from David López as reference:…
So I made a really quick and simple cloth thing in MD6, exported as .obj and imported into maya. However, inside maya I get these very weird graphical bugs, sort of look like the normals are messed up but I have no idea how to fix it. Resimulating in MD6 and reexporting/importing doesnt help, the graphical bug just moves…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…
Hi everyone, Before i decide to make a thread i have read a lot on this issue and just got more confuse. Here the problem : I have a box and a cylinder and i made a 40 degree rotation on the cylinder x axis then i select both obj and export fbx with animations check and also bake animation, when i import the fbx in MD the…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…