Hi, when i´m painting with multiple landscape materials, there is always a seam that looks like this: Layer blendings are set to "LB Height Blend". Maybe some LOD problem? I checked it, but found nothing.
this is a series of low poly landscapes I've been creating over the past few weeks. ill be updating with new ones as i finish them. also if you are interested prints are available here: http://society6.com/CalderMoore
Looking for some landscape Critiques! On the first two I used World Machine alone. On this one here I created vector displacement maps with WM and Mud Box, then brought it into WM for some erosion. I am very pleased with the results, but would love to figure out better ways to create terrain. Thanks in advance. And another.
Need a ue4 landscape builder for my game can’t make what I need so I want to pay someone to make it but I can’t find where to find people for the job? Any ideas wher I can start looking ?
I'm trying to understand heightmaps and landscape mode. Is it bad to resize the entire terrain using drawscale, if you are not happy with it's scale after creation? Should I be changing something else like the heightmap size or the terrain size during the creation process?
Hey all, So, I'm currently sort of in the middle of the learning process of being able to create landscapes, and at this point I just really need to be able to talk directly to someone who does this for a living on how to integrate World Machine into my workflow, and what sort of maps a texture artist will be needing from…
Just created grass with speedtree.Is there a way to populate it round a landscape or it has to be done manually by duplicating and moving around gradually?
I plan to create the circled areas as separate from the main floor, but I'm wondering if I should use UDK's terrain landscape tool or its vertex painting feature (On a Static Mesh) for the flat floor. Maybe it's possible to create the flat floor AND the circled areas with one terrain? My concern is getting everything to…