EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
Hello! My name's Nikki, I'm a current senior in college, and I would really love to enter in Riot's illustration contest. I'm completely new to this, but I hope I can get somewhere with this contest!! So anyway, I've totally loved the whole Blood Moon skin line and since we've given one Bilgewater champion a Blood Moon…
I think we might be discussing two different things. My post was about the authorship of the discussed games, not their originality. Dota 2 is Valve's game as much as HL2, because it was developed by their employees. To claim that they are somewhat less of a games company, because the ideas used in their games came from a…
With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…
In my arsenal, there is a python script. It calculates and cylindrical shapes too. # ---------------------------------------------------------------------------------------
# - pompVertNormFaceAvg
#
# - Sets the vertex normals of a face selection,
# averaging normals shared by multiple selected faces.
#
#
# - by Pontus…
Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
Download the map with this link, look below for info: http://www.mediafire.com/?mzzzmmnjmo5 FPSBanana download: http://www.fpsbanana.com/maps/94809 This is straight from the README file, included in the download: ABOUT THE MAP Loader is a small King of the Hill map centered around the loading dock just outside a mine. The…
I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
Alright let's get to the part where we are actually discussing important things. Things like the Friday Forum Recap perhaps? Yes, I think so. First up was the note from Mr. Clark that Crazy Bump has been upgraded to One Point Two Beta Four. It's much more impressive if you spell it all out. I won't lecture you on what…