I like it so far. I think you can improve the scene by having at least one image with a powerful composition and lighting. This will make it stand out from the crowd when we look at your scene side-by-side with other city streets created in UE4. You can try to take a quick look at thumbnails online and study how other…
Okay guys, here's what's going down ! Im working on a game that uses a vertex shader to produce a fisheye effect for the level geometry which is constructed out of blocks. (See video here: https://www.youtube.com/watch?v=iImBtvXtXrk&list=UUfDV5xinF2VjLd8LSAAfgCg However since I wanted to speed up my workflow a bit , I went…
Hello all! A few friends and I are making a side-scrolling shooter/platformer (kind of a mix between DK Returns, Megaman X/Metroid). I'll be heading the Character work and Animation; I've been working on the main character and would really appreciate any comments/feedback you all might have for me. Textures are definitely…
So its been a little while since i've had the chance to update my site. Go see. <font color="red"> 23D </font> Heres some new i candy that i havn't shown off already. The nebuchadnezzar. Little side project on the psp by me and buddy. (1942 style)The images were taken off the pc version, the psp im sure you can imagine was…
I haven't modeled for many years and I've got Maya LT and I'm having a hard time figuring out why the grid obscures my work. It's not camera translation/clipping. I can still marquee select geometry and components when they're not visible. In the screenshot I used the front camera viewport to select all the geometry but…
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
I'm working on a game with a small team at the moment. It's a side scroller with a cartoony art direction. I've got a few questions about poly limits. We've decided we want to at least beat the visuals in Sonic Unleashed. I've been looking at screens of the game, and it seems they have a lot of high poly meshes.…
- Update 8 Feb 2012 - Hello, the position has now been filled. Thank you for all the submissions. Kind regards, Amir -- Original message - Hello, I’m looking for an artist or studio to create the artwork for a 2D side-scrolling ‘shoot-em-up’ game I’m developing for the iOS platform. This would be paid work at industry…