Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
http://www.news.com/8301-13579_3-9883439-37.html Looks like game developer's aren't the only ones fed up with Intel's crappy chipsets polluting the PC market. Tell me you didn't see this coming...
Environment Modeling FAQ & Resources MEGATHREAD I've been collecting some of the links and stuff people have been posting recently for all those aspiring environment artist junkies out there: Polycount Environment Wiki: (most of this information and some new stuff.) http://wiki.polycount.net/CategoryEnvironment Peris: fast…
Hi guys, I am having fps-troubles with a level in UE4. For some reason my fps suddenly cap at 35 while playing and sometimes even drop down to 25. This happens in a level which ran pretty smoothly at 90+ fps a couple days ago and I just don't know what happened. I am using speed tree models and the animated leaf shader…
So i'm finally going to buy a new computer. I'm not so good on computers when it comes to the hardware so i would like some advice on what's good and necessary when it comes to brands and performance. I'm going to use it for 3d and gaming. Software's i use are 3dsmax, photoshop, mudbox, zbrush and i also plan on using udk…
Hello, I haven't posted anything on here in yrs. I'm attending a class at Gnomon School of Visual Effects, Game + Animation and our first assignment was to collect 20 images which I've done. In addiction, I decided to make a concept by using various of images from the web to create the atmosphere and architecture. Here's…
The game premise: Control a zombie horde to destroy all humans and expand your control over the city. The game starts out with an alien pod crashing to the planet's surface which begins to grow, and releases an alien spore into the air which turns any creature that breathes it, into ravenous zombies ready to do your…
saw this today http://www.caligari.com/News/news_200905/LetterFromTheFounder.html community reactions: http://forums1.caligari.com/truespace/showthread.php?t=8396 sketchup on the other hand has succeeded with google, its even accepted in some bigger studios like massive black [ame]…
Hello all. I need to know how people acheive that hard mechanical look on there edges when smoothed out for a personal project I'm working on. I know this is a noob question but I just haven't really ever gotten into it alot. I already know there is one method : Chamfering edges. I was watching this tutorial and the guy…