I was a volunteer last year and on the whole I thought it was worth my travel dollar. I've never been to any of the bigger conferences myself, but I felt like it was good prep for if I ever am able to attend one. There were plenty of interesting talks and lots of people to network with (if you're not horribly introverted…
Hey guys! Here's a preview of the game "The Darkness II" that myself and fellow polycounters have been working on for the past 2 years. I'm excited to get my hands on the release build of the game myself! *insert shameless plug* the game ships Feb 7th (PC, 360, PS3). There are no spoilers in the video preview, gamespot…
Hey everyone, here's a scene I did of the buster sword sitting at the bar in 7th heaven. Critiques appreciated! It should be noted that while its generally not efficient to do so, I tried to do the sword as one solid mesh in order to practice edge flow positioning and hiding the inevitable consolidation of extra edges that…
Hey all, At long last we've finished our fan film project. It's a film made almost entirely of students in the Digital Video program at UAT, with the help of some alumni. Please check it out, and feel free to leave your thoughts here or on the page. http://youtu.be/7yOAZux8ip8 I'll be posting a VFX breakdown in the coming…
I got nailed by a car when I was in the 7th grade (got thrown a long distance high in the air and landed on shoulder), I got right up and, when asked by the elderly lady if I was okay, let out a string of swear words that caused her to drive away. I was so full of rage I didn't even get her license plate number...I…
Thanks all @Quasar: Aye I agree, it was my 7th model or something and I was just trying to cram on as much detail as I could whilst learning the program hehe (didn't even know about smooth shading at the time 8)). I actually forgot about the back render hehe (didn't even put it on my site). But I found the render. I didn't…
7th May - 2nd Update So who knew I'd be doing a quick update on the same day the pilot post goes up? Just wanted to give a little insight into what I was doing. I decided to change the astronaut/humanoid character to a Terrorist from CS:GO and make it seem like if the game was a 70s/80s Sci Fi shooter. The reference image…
Thx a lot!)) Actually, I have had a bit of advantage: there is a person who supervises my studying. I've done some basic models and watched a few cherry-picked tutorials on modelling. After I felt quite comfortable with modelling and UV unwrapping in Maya I move forward to studying PBR texturing. My first texturing…
Students at the University of Hertfordshire took part in a "Student-Jailbreak" that kicked off last week! Students had to get as far away from the University as possible in 36 hours for FREE to raise money for charity. The 12 teams set off from the Hertfordshire Students’ Union Office at 10am on Friday 6th February and by…
It's been a little bit over a year since my last character sculpt. I have a concept in mind and it is inspired by a forest guardian. my goal with this is to refamiliarize myself with the pipeline from start to end and have it game ready. And also to include a prop and have it posed. Area's that i know i have limited…