I'm excited to announce that I'll be starting work at 38 studios at the end of this month as an Associate Environment Artist! I'm incredibly eager to work with the extremely talented team they have there. Huge thanks to all of you Polycounters who have helped me grow as an artist tremondously since I first arrived here. I…
Hey guys, I'm sure you must have seen 1000's of these by now.. But if any of you could possibly give me some feedback on this I would greatly appreciate it :) The guy I'm sculpting is odd to say the least.. This is my first attempt at a body so be gentle ;) Thanks guys!
didn't manage to make the time to finish this one before the comp ended, but I have kept working on it over the past week or so as the hours present themselves. Its still in progress, but should be done soon. Its 1710tris and a single 512. Under spec of 2ktris and 512s. Image is Unlit, ie texture only. Thoughts and crits…
Thank you so much for all the responses, I have been looking up references though I've been picking through multiple images for reference, and should probably focus on one or two at most. I also understand what Pixelpatron is saying about biting off more than I could chew, I may take a step back and model some props and…
Latest stuff: [Old Post] I've finished the first of a series of weapon models+textures and thought I'd share it here. It the Swiss army version of the Sig 551, the Stgw 90. It's fairly strongly first person optimized, so the stock and the front of the gun are super lowpoly. Overall polycount is 7.5k with one 2k texture for…
Looks nice there ! Cool details. Just make sure that the end of the 2 belt straps on the left actually continue further under the chap. And not just end right where you have it.
This is cool, I'm curious how you approached the design aspect before modeling and how long? Also if you do continue on the sword, the hilt closest to the handle looks a little blobby and hard to read.
I can't recomend this book enough. It's about the history of Nintendo and touches on other parts of the game industry (atari, etc) It has biographies on all the major players, Miyamoto, Yamauchi (Japanese ceo of nintendo, and the guy who made Nintendo what it is), Awaki (american president of Nintendo). I am over halfway…
I hope all is going well with everyone. I had the opportunity to finish the character that I was modeling a couple of weeks ago. I have a few questions that I hope someone will be able to answer. 1. I did not weld the cape to the rest of the body. Is this something that I would weld or attach for a game character? Is it…
Hello, 1.5 Years ago i started with 3D i focused on Architecture. Well after this time Architecture isn't Fun anymore + A lot of people say Architecture is gonna die because of Real Time. The companys are gonna do their self Architecture 3D Visualization because it got so easy. Well now ive got a big problem i live in…