I hope all is going well with everyone. I had the opportunity to finish the character that I was modeling a couple of weeks ago. I have a few questions that I hope someone will be able to answer.
1. I did not weld the cape to the rest of the body. Is this something that I would weld or attach for a game character? Is it also true for any or most ornamentation?
2. On the cape I extruded the edges to get faces on both sides. Doing this, along the side of the cape and the top I cannot weld them together. Is there a way to flip the faces that they can show on both sides without my having to extrude the edges?
3. When it comes to texturing I have problems with seams showing. This is especially true on unclothed characters. Does anyone have any advice?
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Here is an example of an older piece with seam problems
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Thanks Everyone!!!
Replies
When it comes to seams, I cheat and use maya's 3d paint tool to clone them out, that's usually pretty quick unless the mesh count and the texture resolution are huge. Otherwise, I go back and forth with photoshop to get the seams out.
That's cool work you have there, very unique style.
When it comes to seams, I cheat and use maya's 3d paint tool to clone them out
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Damn it why doesnt max have that !
texture looks pretty cool.
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When it comes to seams, I cheat and use maya's 3d paint tool to clone them out
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Damn it why doesnt max have that !
texture looks pretty cool.
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max 8 does.
(Poop) I'll work on changing the loops today.
(Zergxes) I've never used a paint tool to clone seams out. Dou you have any advice. (Killingpeople) I'm using Max 8, I'll see if I can find the paint tool. Thanks again you guys for the great advice and help.
BTW, does anyone know what I can do about getting faces on both sides of the cape? Question #2?
Thanks again
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When it comes to seams, I cheat and use maya's 3d paint tool to clone them out
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Damn it why doesnt max have that !
texture looks pretty cool.
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max 8 does.
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More info please. The only way I know of to do this in 8 (or any Max version) is with the Polyboost tools.
About the cape, you can use the Shell modifier on a 2d plane of geometry to give it thickness. Might be overkill for a game engine, but for high poly work it's a great tool.