For buildings in games like cod and apex legends, the modular walls should have the interior and the exterior as separate objects or doesn't make any difference?
Here is a script that you should keep an eye on CDeniz has been working on a modular script for Unity and plans to port it to Unreal4. Check out the thread HERE.
thanks Frozan BTW your porfolio stuff is awesome. I like modular building youre working on in your blog. Im experimenting with modular buildings myself. Do you have any advise or good detailed tutorials on modular building?
I know your stuff is modular and all..but your storage part looks like its mirrored maybe break up the right side with a different modular piece so you get some kind of variety of your modular piece
Sup. For example i've got wall in blockout stage that 11.312 m width. Should i round up it? Or what? Or just use snap to grid when i make blockout? Or i just need to make simple placeholder modular wall asset? And in general which size to use, or how to choose size of modular pieces?
Hi, i'm curently played with UE4 ; i'm try to create au mediaval city (the witcher power !!!). Actually i'm create a lot of props and assets, and testing a modular element. Next step, create more object ; finish all modular element, i'm used this reference. More picture soon !