3dmotive.com has a $15m 50 minute video by Tyler Wanlass about modular creation inside of the Unreal Developer Kit.
"In this tutorial we'll be talking about creating modular assets that are on the grid and highly reusable. We'll then be using Photoshop to create a detail texture sheet that we can use to quickly and efficiently map to our modular building set. In 3ds Max we'll discuss working on the grid, setting proper pivot points and quick UV techniques for these types of assets. Lastly, we'll discuss how to rapidly build inside UDK using grid snaps and a handful of meshes."
http://www.3dmotive.com/product-modular-building-udk
Replies
You're absolutely right, this video was just launched and is not part of our free collection. Sorry for the mis-info. We've contacted PC and hope to have this resolved shortly!
Happy Holidays!
-Tyler
If it's a Modular Workflow that they're doing in UDK as an example, but most of the bulk work is done outside of UDK (like in max, photoshop, etc) and then just brought into UDK towards the end, that would benefit myself (and probably others) just as well.
The video covers modeling in 3ds Max and working with the grid, snaps, pivots, planning, etc. Texturing with the grid with modularity in mind in Photoshop, and a whole slew of techniques and tricks that could work with any game engine when modularity is your goal. It does cover the UDK assembling side of things as well, but the techniques could translate to any game engine out there with a similar grid system. Hope that helps!
But if it shows using tile-able textures, i'll pick it up right now
" It does cover the UDK assembling side of things as well, but the techniques could translate to any game engine out there with a similar grid system."
I take it the tutorial doesn't cover Facade, then?