Hey all, I'd just like to introduce myself :D and Also I was wondering do you all use commercial 3D software like 3ds max/maya or do any of you use free software like blender, truespace, milkshape, rhino? Smash:):thumbup:
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
Figured you photography nuts would like this click here for CHDK ads a bunch of functionality to your camera like bracketing, motion sensing, the ability to run scripts, etc... I particularly like the abillity to hack a remote trigger together through the USB port
Hello! I would like to share my fan art of lan hikari and Mega Man, from Mega Man Battle Network I hope you like it! more renders on my twitter if you like ^_^ https://twitter.com/MuwawyaAlhamadi
Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=&num=14981&find=&ftext= i really like the imense detail on the characters, but the environments are a tad weird , still i like the overall mood, but i think it looks nothing like what was presented at E3.
Hi everyone, I've been learning modelling for about half a year now, but I am still confused about workflow for game-ready hard surface modelling. I have seen different workflows like: 1) Perfect quad (low-poly) -> SubD (high-poly) -> bake (game-ready) 2) Boolean, quad, etc. (block-out) -> fixing & SubD / dynamesh /…