Pinned down the complete work flow with control rig. Create the pose and intended animation function in control rig itself, then send only the working point controls. Handle the control rig no differently than a bake animation in anim bp. Use the character bp to do the timing. It's very clean. My strategy is duplicated…
Hi, I'm currently creating a show reel with some rigs I have created. The purpose of the show reel is to show it to potential employers when I'm applying to a job as a rigger/technical animator. But problem is that I have a number of rigs that are created with an auto-rigging tool. Should I still add these rigs to the show…
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
hi, i want some advice about character rigging for everyday use, i use 3dmax, but nowaday game use maya for its rigging and animate use should i use 3dmax for rigging and animate, or should i use maya for rigging and animate what the pro and the con of each software im using unreal engine for the engine and im using some…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
so i struggled for a few days to make this work, but came up with a novel solution if your 2 rigs match quite well, then it s just a case of making sure that the rotations match reasonably well. BUT the problem comes when the 2 rigs are pretty different. maybe the forearm is much longer or shorter for example. maybe you…
Building an advanced character rig for a training video and need to have a character rig tested and feedback assessment. Please provide me with a link to your demo reel and I'll select a few people to send the rig to. You will need to sign an NDA if selected. Rig is for Maya 2017, so you'll need the latest version for…
Building an advanced character rig for a training video and need to have a character rig tested and feedback assessment. Please provide me with a link to your demo reel and I'll select a few people to send the rig to. You will need to sign an NDA if selected. Rig is for Maya 2017, so you'll need the latest version for…