Hey everyone, I have been tasked with writing and optimizing shaders and wanted to get some outside opinions and links to resources while trying to track stuff down on my own. So far I have started a slimmed down (carrying only what we want) standard specular shader. We were getting way too many shader variants with the…
Ok so long story short I was trying to install Substance Painter 2 which I purchased earlier this week. I got this error saying I was missing a DLL file. I contacted the manufacturer of the software and they said my C++ Redistribute packages were out of date and I should do a windows update. This was 4 days ago. Yesterday…
Hi, I 've just started using Quixel suite 2.0.4 and bumped into few problems with Photoshop cs 5.1. 1) The Quixel floating windows are hiding behind Photoshop and sometimes flickering I tried solving it by googling the problem and also following steps mentioned in Quixel wiki / manual page 2) When I have active ndo or ddo…
Not sure although I think I am looking at the some kind of humongous violent Crystalline result? ( I was doing research on the sprawling network of tubes that go on forever in the industrial refineries in and around Houston ) take a gander please at the following Google earth link in 3D! ( as much as I ctrl click orbit the…
Hey guys, working on this sample art test i was able to download from a local studio. Here are the instructions: "As an environmental artist you will sometimes have a limited amount of reference material for an asset that needs to be created. This tall structure is an example of something that has a high level of…
Hello everyone, this is my first post on polycount. I haven't really ever shown any 3D work online but here's a first. These are mainly for my portfolio as I try to find another job. I used to work at EA on Need For Speed as an environment modeler, but I'm looking to do characters now. Also **this is kind of a cheat, as…
ok Ive been dealing with this on my off time for a while now and I cant take it anymore, ive asked alot of people personal questions online (and thank you for all your support and sorry for being a hassel to you!) But I cant take this anymore so let me cut to the chase, many of you saw me working on a street fighter…
I've messed around with Marmoset's Toolbag and am really impressed with how easy it was in Toolbag to get pretty good results. Sure, I imagine that a real fine knowledge of Toolbag's capabilities can make utter magic, but even if the artist's knowledge of Toolbag's functionality is only 'so-so', the results can be really…
Update: Original post I was working on an original design when I realized that I needed to go back to the drawing board with it, so I decided to make a jet in the mean time, because frankly I feel lazy if I'm not modeling or texturing every day. And it's not even Russian for once! I apologize if spamming the boards with…
Hey polycounters! So, I'm in my last year of school and have to make a demo or a part of a game in UDK. I have the next 6 months (including summer break) to complete this project. I am an artist and not a programmer, so my goal is to create mood and story, over interesting game play. My main focus is concept art, so I'm…