Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Amplify Occlusion offers an efficient way to simulate realistic shadowing around objects, it can even account for light occlusion allowing for non-uniform shadows providing additional depth to scenes. Our solution sets out to offer the best of two worlds, it takes the best out of fast performing SSAO, the accurate and…
Or Momento Mori: Requiem. http://www.playrequiem.com/ Anyways, after taking a break from this game for about a year because this game had many bugs, I finally planned to go back and see how things are. The maps are slightly changed, there are mounts and questlines were fixed. It was amazing!! Until i realized that them…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Each of those collections gives access to bone types that have slightly different attributes, pose bones and edit bones being the most useful (the third seems to be Object-mode bones). You can only access armature.data.edit_bones in Edit mode. You should really try to come up with these algorithms yourself, it's the only…
Looks like you already got standard topology that comes with cone primitives, right? Just hit reconstruct subdivisions to get a little lower. Do a bake test to see how low you can get and still get a good bake from the highest subdivision levels. Really for hair like this you could probably just make a handful of cones…
Lookin sick @tda Well I'm here to share that Lazy Save 1.6.2 is out! With it comes a host of new features. Custom UDP locations are in for Donators Relative Path Saving is in! New Mode : WYSIWYG (What You See Is What You Get) -> no need to have groups to save quicker Check out WYSIWYG Mode and Relative Path Saving in…
Really glad you guys like it! :) For future content - I can't say anything other than what's been said. We've got stuff coming, it's gonna be awesome (atleast I hope people will think it's awesome). Exterminatus is what I've been working on. It's our coop survival mode.…
Before I call a piece finished, I leave it for a day or so and focus on something in a different medium so my mindset changes. When I come back after being out of say 'sculpting' mode and now in 'painting' mode, then I truly do see it afresh when going back. It's like a final test, if I don't pick up anything then it…