Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Thanks for the examples!! Right, 24 bits per pixel (bpp) is the same as 8 bits per channel (bpc). It's confusing since some apps don't specify when it's per-channel vs. per-pixel. * 8 bits can mean either 8 bits per channel (3 channels = 16.7 million colors, JPG for example), or 8 bits per pixel (1 channel = only 256…
Awesome, thanks for that! @EQ: Thanks a lot for the write up. I realize the examples for the problems of the tessellation method are just that: broken down examples and caveats to look out for. But I'd say that in many cases like the cylinder, you might have set up smoothing groups for the lowpoly anyway and could do a…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Well, "shouldn't have modeled" is a bit strong. I was talking more specifically about edges that could be removed. For example, you could remove the edges in red and add the ones in green to keep it all quads/tris. About modeling the circular piece, it all depends on how close it'll be see in game and at what angle. If…
Hi there! I'm looking for an anime / manga styled artist to commission. I'm seeking only high quality art similar to style in the examples below: https://www.pinterest.com/pin/521362094358471973/ https://www.pinterest.com/pin/521362094371292940/ (Disclaimer: I don't own the artwork examples above, I'm just using them as…
Personally I would say to try and make it a bit more focused towards the area of work you would like to go for, and perhaps make a seperate portfolio for say your graphic design and 2D/sketchbook stuff. Also make sure to have sufficient breakdowns of everything, like making sure to include wireframe shots, and examples of…
Need one more option Some times it is usable if I can use Hard Edges/Smooth Groups as guid for Auto cage inside baking program. For example xNormal can bake normal map by using this with option "Use exported normals" and "Average normals" as standart auto cage, but with Handplane now I need separete polygons by hard edge…
Indeed the examples shipped with the tool are very basic and were made a looong time ago using only noises... Here are a few assets I've been working on recently. It's good to keep in mind that noises are not everything and SD allows you to bake maps and edit vector, which is at least as useful. In most of these textures,…