Hi guys! Looking for tips on how to finish up pieces. Should they remain sketchy, is that ok$ Thanks in advance! https://www.instagram.com/simon.labreche/
In my sketches, I'm trying to do some quick projects, but I like to see them through to the end. I hate not finishing my projects, so I like to do small things sometimes that don't require dozens of steps to complete. Sometimes I just want to make a pretty render with good lighting, experimenting. I like those things.…
Hello guys, I have this Projection problem in Zbrush In Maxstudio or Mudbox works as simple baking without the necessity of remesh, just set "bubble"shell and it project itself nice and clean. Is there any option without loosing nice clean details I work with? What is the point of that if I lose them in the end? Is there…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…