Middle ground would be tools programmer / tech-artist. Good tech artists are always in demand, probably more so in the future. Although it can be difficult to break into this job. Check out tech-artists.org for more info on this career, e.g. look for the tech-artist interviews, which are quite interesting where people talk…
http://tech-artists.org - mostly a forum, but it's good to see what other tech artists talk about, what the current issues are and where the small tech-artists scene is heading. Also has good linkage to various TA blogs.
It's not quite that simple mate. While the people do make the difference, the tech is a critical aspect of it. And within the tech, the tools are the critical aspect. The crappier your tools, the longer and more expensive your dev becomes. Having worked with lots of really crappy tech, I'd love the feeling of getting my…
Hey, what trade journals and such do you guys read to learn more about art and tech? I'm finding myself doing a lot more hands-on work these days, and I want to make sure I stay sharp and keep up with the latest tech and what everyone else is doing. A couple I found this morning are www.fxguide.com (which has an awesome…