Hello fellow peeps, I'm currently retopologizing my game character and I'm kind of puzzled how to structure the topology to display the muscles properly. My goal would be something like this: https://www.artstation.com/artwork/9md2RQ…
Hey guys. I've been trying to figure out an issue I am having for a while and haven't come to a solution yet, so I'm turning to the lovely Polycount minds for some insight. I'll just keep the example simple for convenience sake, but essentially I have a shader that is vertex blending with an edge mask to give a nice…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
Looking good so far! Take this first one to completion as a game-ready asset, before sculpting more pieces, it will help you refine the process & nail down the style. Keep going!
Hi we just launched a Kickstarter and I wanted to engage more with the community about our art style. Obviously I more specifically want feedback from other artists about defining our own style in this niche. Here is a sample To me, the characters also feel slightly detached from the scene itself but maybe that's just…
Hi, Not a long time user yet but I'm kinda done with this package. Paid for 2 licenses for school but it never does what I want. Very pissed off user right now. I have a very simple mesh with no normals or AO. I just want to create some easy different materials. I define them in the ID map (manually color the shells in…
I am really struggling with this idea of what a "clean model" is. I feel it is holding me back as an aspiring high-poly artist. Let's look at what employers "ask" for... http://www.epicgames.com/jobs/character_modeler.html "Ability to model clean models" it says. Can someone define what that really means? Now I understand…
Hi, i want to manually select a point on a spline (line) and refine the spline exactly there. The selected point is even select and i can move it away. Should work like adding new polygons: hold shift and move the polygon. But i don't think i get it running like: hold shift > move knot > spline will be extended. So a…