Yeah this is pretty much it. I think its really important to understand what dDo is. First and foremost its a toolset to automate a lot of the grunt work artists would normally do by hand. Setting up and managing layers over multiple input types, using baked content (normal map, ao, etc) to create base layer masks for…
I started this topic especially for understanding process of creation modular environment sets. And you guys really helped me. Also I found great brakedown on the Polycount, check it here: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 I tried to recreate my building that I already had as…
EDIT: Thanks everyone, got plenty of offers to consider. Feel free to keep sending them but I might not reply! ORIGINAL: Hi. I'm doing a freelance job for a client in the aviation cargo industry, which involves creating a VR application (in Unity with a HTC Vive) to view and interact with cargo container models provided by…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
I've used PolySnow for 3dsmax and it's great. Of course you need a shader to really make it believable, but that's true for any solution. PolySnow: https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-for-3dsmax?fbclid=IwAR3oba7iv-rvcv8w3p0KfglaA8kmlk7td-GwppIFLYO2pNyWwWRYwAtc_fY The cool thing about it is…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Is there a way to create a loop that's a constant distance, say 3cm, from another loop? Typically when I've tried to do this, things are either: 1. Treated as a percentage (halfway between two loops), which makes the distance inconsistent if the distance between two existing loops changes at all. 2. Limited by a loop…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…