I'm going to be creating a dance club environment that requires crowds of people dancing that will be seen from afar. The model of the people can be rather low-poly because of this, so not many details are needed, as well as very minor texture work, if any at all. Looking for a decent sized crowd of people in a single…
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…
My name is Ivan Gusarov, I specialize in illustration and concept art in a realistic style and work in many genres from fantasy to sci-fi. I have a master's degree in painting and have extensive knowledge of both classical and pop culture, which affects the quality of my work. My skills:* Proficiency in drawing tools such…
Firstly, this is a fantastic tutorial and I'd highly recomend it to everyone who's looked at the interface and been turned off by the seemingly bizarre layout and function of it all. Nice work, Mistah Poop, sir. Now my question is how I'd go about creating an animatable low poly character if I've modelled with Z-Spheres…
. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
Hi everyoneUsing this concept art I found on artstation ( https://www.artstation.com/mukholov ) I'm creating a similar scene on Unreal, looking for some feedback as i've been sitting too long wondering how to improve it more. A few things:- I haven't finish the lighting (and the bg! ) at all, only some few tests. I'd like…