Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
Please, I need your comments and feedback for my propses! Each model involves the following steps: creating a low-poly model in a Blender, scanning this model in Rizom UV, creating a high-poly model in a Blender, baking in Marmoset Toolbag, and texturing in Substance Painter.
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting . So…
So I am not a concept artist but I very much enjoy concepting my own original ideas and planning out my model. Well, I have come to a cross roads with my design and not sure where to take it. The theme of the challenge is "The Shogunate: Feudal Japan". So I liked the idea of this wondering mercenary who kept to himself.…
So I am not a concept artist but I very much enjoy concepting my own original ideas and planning out my model. Well, I have come to a cross roads with my design and not sure where to take it. The theme of the challenge is "The Shogunate: Feudal Japan". So I liked the idea of this wondering mercenary who kept to himself.…
Nice looking work over all. I like how you have real time renders. a few things i would do though. -You just say "Game Art" I'd say make that more defined such as environments, characters, ect. -Always try to have a down loadable version of your resume., So HR can download it and put it in there files. As for notes on your…
Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr