Hello I am making a gun for my game, but it's impossible to perforate holes in a cylinder, without destroying the shading, so I have to make It High poly. But the polycount is too high, and I'm getting to think if I retopologize it for a low-poly with weird faces for the perforated ovals. Does baking it in Substance…
@HarlequinWerewolf I will try! @Brian "Panda" Choi I'm manually placing them via spawning geometry along a curve. I'm following YanSculpts's tutorial on YouTube. https://www.youtube.com/watch?v=BqWYgrXw7Jk I am making it this way because i plan to 3d print this, after i make the body too. Which will be another full chapter…
My (parents) still don't like to play games cause school is important apparently.. ( don't want me to buy a xbox since I sold my ps3 to cover Student Loan expenses.. the irony...) old school people never want to change man.. it sucks using FPS creator to make games... isn't even making games man
With the Dominance War coming to a close and not having a final concept to finish my entry, I've decided to get back to my personal project. Which I will go into more detail about later once it's worth talking about. But basically as the thread topic states, it's a Duke Nukem re-make. I need some normal map and character…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I just put this together for folks that have been asking about how to make a step-by-step process GIF in Photoshop! It's about 3 minutes and very simple, so hopefully someone finds it helpful.
I'm making a futuristic city for a project in 3ds max.I want to place billboard type videos to faces of buildings just like in blade runner 2049.i textured buildings with glowing lights to get the global illumination of the buildings and put green tracker points in the middle of them.i rendered few frames and tried to…
I am trying to learn how to use substance designer and I have a question. I am trying to make a normal texture like this one in the photo below which belongs to Substance Source's Automotive Exterior texture pack Rear Double Triangle Cataphote. Something like this that I did on quickly in MSpaint But I am not getting this…
Hey everyone! Sharing the concept I've done. Was trying to go for a more graphic/illustrative look with this one. For the most part this is all just decimated sculpts with a few passes out of marmoset/zbrush and a ton of paint-over. I'm pretty happy with how it tuned out but I'd love to hear critque since I'm planning on…
Yeah, making these accessories was a real pain. I had to model them on top of the horse so any sort of beveling would be a nightmare unlike how I wanted to initially model them. That was to model the pieces and then try bending them to the horse, but that didn't work. I just needed the best of both worlds. Thanks though…