Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
hello guys, i´m new to this thread, so i decided to post my old work called STALKER. it was made 2006-2007 in 3dmax and rendered with vray. All Geometry is highpoly, so there are no animations possible, just texturing and some cool poses ;) i hope u like this guy ;) crits are wellcome ;) cheers…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Here I come again ^^ Too much time since my last post here, but after working hard in hair and skin shaders, I was exhausted thinking on "realistic" models so there is my new attemp with cartoon. Currently I've been working with this concept, created by Jez Tuya ( http://jez-tuya.blogspot.com.es/ ): After creating a base…
http://features.cgsociety.org/gallerycrits/164035/164035_1132931914_medium.jpg [image] http://www.cgnetworks.com/gallerycrits/164035/164035_1118072437_medium.jpg[/image] Hi, this is Steven Qian, a professional 3D artist from Greater China. Objective of this letter is to seek cooperation with you in future. I am skilled in…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
I would really like a 3DSMAX version of this :-) I tried the Quad-Chamfer plugin and the default 3dsmax Chamfer modifier and both did not give good results.
3dsmax/gmax is actually an easier program, and it's MUCH more powerful. 3dsmax can render, but it costs a helluva lot. Gmax can't, but it's free http://discreet.com i think.