I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Hello guys, Just wanted to share and give a free node for substance designer users. Basically it gets a cloud noise or any noise and polishes it with 3 slider settings. Not all noises will do a good job, but you could find more uses than that. Here's an example with normal map applied: Get it here:…
Hi guys I just wanted to start a discussion regarding some of the issues which slow your team and projects down. I've recently come out of the industry and gone into teaching. I'm planning some papers for students at the moment and would like to know your thoughts regarding what would help people applying for positions in…
Most likely it's related to the IBL sampling which can have a fairly significant impact on perceived roughness without actually breaking the maths - in theory it can interfere with the amount and diffusion of the light coming from the sky It's something that can be worked around but I suspect that supporting panorama…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
When i read other's messages, i remember that i use snapping from f11 menu and i think it's wasted time mostly. I'm also planning to make left menu for myself for modelling tools to add Core UI. If i can make something usable, i can share it here. From what i've read from foundry forums, repete won't find enough time for…
Hey all, thanks for the replies I am reading them and some are actually really informative, but I should solve a misunderstanding here. Shader forge is a node-based shader editor tool just like the one that is used in Unreal or CryEngine, Or the one that is used in 3DS Max. So yeah, nothing automatic or magical happenes…
Windows 7 (even vista for that matter) are remarkable stable, never had any issues with the OS, XP... not so much. Faster boot times and better ram management, plus better support for multi-core processors... No hick-ups, no slow downs. But performance in games? "I noticed a straight drop of about 8-10 frames per second…
I have a question which might be a bit stupid but i just cant figure it out. I am trying to compose an image in Nuke using all my passses straight from vray(gi,lighting,specular etc). Now watching a couple of tutorials everybody is assigning a new shuffle node to each pass and when they click on the shuffle node and then…