Hi Cyrael, I am an animator :) I have several suggestions and tips, some of which have probably already been mentioned. But let me start by saying that I think this is a pretty good animation and with some small changes and polish could be a strong piece for you. Always use reference! It makes your life easier, and gives…
I will have to model for an custom engine, which doesn't have any roadtools at the moment. I have done some things like this before, but getting some more complex stuff was very very labor intensive, almost everything had to be done by moving single vertices which made my head blow. So i'm looking for some sort of…
Wanted to ping the group and see if anyone has any low-poly tips and tricks... Currently I'm working on queen of pain (pics below of the high poly). Her low count is 450 on the head... right now my upper horns clock in at 80ish, and lower horn at 50ish poly's hair at 280ish. (leaves about 70-80 poly's to chop down or 30-40…
Hey there! I'm a solo indie developer of a sci-fi atmospherical horror game set in space. I am only a few hundred hours into development so far, but I have many of the core mechanics in place and have started on some of the level design. I am awful at 3D modelling, as my experience and knowledge has been focused on…
there is a thread here where people show their portfolios before they have been hired in AAA, i guess thats a good benchmark. I can show you a few of the candidates we hired in the past years https://www.artstation.com/timmoreels everything until zameen was done prior to us hiring him. by now Tim is a lead and has his own…
My new show reel is up at http://youtu.be/YNUlMdlw7yE i would really be grateful for any feedback. Im probably going to be concentrating on sculpting in future months so will post a new sculpture centred one before the years out. Anyway any feedback would really help. Thank you
Hi, I'm making 3D models in Blender for a game based on UDK. Currently I'm only working on environment art like walls and stairs. Nothing related to character models. I've basically created a high poly model on which I've done a little bit of sculpting. I want to bake the normal maps into a low poly model using xNormal. My…
He's right, that spec is too noisey, also the round fan on the top you can see the low poly segements. While the model is low, the texture should represent it as round. There's really no excuse for that besude laziness. But, you are the biggest thing holding you back. You've had pages of great feedback that you immediately…