I am still trying to figure out how you managed to get that tiled roof texture onto the roof in all of its shapes and curves. I have stayed away from stylized (to my detriment) because of a lot of technical issues I could see. You managed to showcase a complete version of every single one of those issues and I am trying…
Hey Guys! I'm freshly graduated so I wanted to showcase one of the character I made for my graduation project. I'm sur you will find my different inspirations for this bad girl ;) I wanted to push myself and see if I could do a full and clean character with this style. All renders are made in UE4, except for the sculpt.…
Salutations, In my first appearance here I would like to showcase a 3d model I am working on. I have only been 3d modeling for about 5 months now and this is my first "character". Rather than stick to the very basic stamp pressed character models in class I got permission and deviated and created the model below. It is far…
Hi everyone, I have a question regarding the turbosmooth modifier in Max. Do you use it to create hi poly geometry that then can be used to bake normals out for the low poly or is the modifier mainly used to just showcase high poly models. What I mean is that once I have all the supporting edges in place, can I place a…
Hello. I'd like to start a general thread on composition for images. The single most important skill you can develop when rendering or taking screenshots of your art is composition. Feel free to discuss and ask questions about composition and post images you find intriguing. Some basic food for thought when composing…
Hey folks, I'm one of the people helping with Google's Lively Custom Content beta test program. I decided it might be an interesting way to showcase a portfolio. I've uploaded a bunch of work from other projects and put them in a generic room. You can leave comments on the specific pieces or on the whole room.…
*Edit Here is the finished project: [ame=" https://www.youtube.com/watch?v=hQdOnK8lyWY"]Demon Warrior Model Showcase - YouTube[/ame] *old post Hi everyone! My first post here! I am at the process of converting my zbrush sculpt into game rez character, gonna try and maintain the polycount under 10 000. Here is the zbrush…
Hey guys, so im starting a new environment in udk and im kinda stuck on weather to do a large environment or a smaller one. I really want to showcase how massive it really can be but I dont have a lot of time in my deadline. Quality o over quantity right? Idk if I should focus and make it smaller to really show off some…
That's true. But for an environment artist looking to just showcase an environment or artwork there are enough tutorials already available to get you comfortable navigating the Editor and importing art assets and materials. Plus you can take advantage of the use of PBR materials. In a year or two, if you're not making use…
This critique makes no sense to me. It's such a small nitpick that I'm pretty sure it's pointless. Overall the texture looks great and the model as well. Solid work. 10/10 would watch again. The thing with the SVD is that I find it weird when people post the images on dark backgrounds and then the fresnel looks weird not…