Hey guys I have a problem I hope you will help me with. every time i go into edit uv in max7 thes flourecent green lines pop up on my edges. Does anyone know how to turn this off?
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
Hey guys...I found these in the corner of my hard drive and I figured they would be a good start to my sketchbook/ journal. These were all done during my time at Art Institute of California Inland Empire. With about a year left, looking back to when I first started I never would have thought I could do what I do now.…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
http://www.igda.org/articles/erobinson_crunch.php Great article from the latest IGDA newsletter. My favorate quote, and the one I have found to be true first hand. "They (managers) crunch because they have learned only the importance of appearing to do their best to instead of really of doing their best."
Doesn't have all that much to do with whether a texture is tiling or unique. Textures are just images. For a long long time Photoshop was the best available image editor for our needs. Besides painting directly onto an image or manipulaitng photos into a texture it allows you to do a lot of automation by clever use of…
Have you checked, that the basemesh is added into the first socket of your Wrapping node? It is recommended for quick computations, that your basemesh has not more than ~30k polygons since the more polygons your Basemesh has, the longer the computation time is. According to the developer, a 100k basemesh might take up to…
Set the size of your first node imputs (the first node you pluck your bitmaps into) to "absolute" or the size of your project in general (just double click on the empty side of your graph, top right is your size options) and change the resolution to what you want, e.g 1 or 2k. What is the size of your project? A good thing…
I don't think I've ever had that error, but I've seen many new users come up with a variety of bizarre problems and it is almost always a result of user error. If you don't know what's going on then it's easy to do things that Maya doesn't like and that crap builds up over time and can screw up your scene. Keep your…