Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
I don't think doing high res and normal mapped models is absolutely necessary... Gameloft appears to do more casual kinds of games on platforms with more accessible graphics so if that's what you're aiming for then just work on your texturing skills. I wouldn't even bother with modeling your own designs at this point...…
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
Hi, I am back with another baking issue: I have a low poly model and one subd model, but I am not able to create a decent bake at the intersection between the cushion and the sofa itself. I have added support edge loops to make subd model hold its shape (for example the edge of cushion). But I run into a situation where my…
I started an animation a few years ago and, now that we're all self-isolating, would like to use the time to finish it off. It's currently about 70% complete. I'm looking for a strong character modeller to build a single model for the film. The model needs to be a caricature rather than a photorealistic person.