frist i want to apologize for my bad english :( i want to ask about that VFX character clothing when character at T pose ,clothing will be hanging naturally like my Marvelous Designer simulation result. if i will use MAYA ncloth to simulate my character clothing for animation , i still need bake fabric folds on normal map?…
http://lukapavlovich.carbonmade.com/ Hello, I am 3d artist currently seeking employment, i specialize in character art and high poly sculpting, i have 2 years experience in the games industry and have worked on 6 shipped titles for Gameloft Auckland 3 of which were among top selling games for on the app store (my little…
boredom's products is seeking a modeler to create four characters for our debut game's prototype. We only have a few specifications: * Must be able to submit meshes in .3DS, . DAE, .OBJ, .FBX, or .DFX format. * Must be able to submit textures in .PSD format, 512x512 in size. * Must be able to work with under 700 polygons…
Bit Trap Studios, Inc. is currently seeking a talented character artist to develop stylized player characters and monsters for an online cooperative dungeon crawler. The ideal candidate will be able to demonstrate their experience in modeling real-time character models using Maya. Knowledge of rigging/animation via Maya…
Hi Everyone, its been a long time since I posted here on Polycount, but I wanted to go ahead and share some of my latest work with you. Im working on a big project for myself called the Catiline Conspiracy and figured starting a thread for the character art would be a nice idea. So here is the first character im working…
I'm an enviro artist normally, but have to make a hero character for a Uni assignment. I've got most of the base mesh done, which I have to then take into Mudbox and sculpt. I've never made characters before, so any critiques are welcome. Its supposed to be a stylized, G-rated character, so the anatomy doesn't need to be…
We have 4 characters going to be modeled. Not much work, but probably would take time. The nightmares are going to be low poly because they are going to be all black with a glow. The rest of the 3 are going to be someone describable. In other words, not low poly. We dont need a high poly either. We need someone who can…
Character artist looking for Tech Artist to rig and skin a variety of different character. Not for any particular project, but for my own enjoyment. Would love to get a collaborative relationship going. Three stylized characters are ready to go. here is one of them: https://www.artstation.com/artwork/9maNkQ
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
Hello! I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book…