ok, so I've done a small amount to this scene since I had to pause it for a bit for my other project. But now back to this! I am still on the process of lots of clutter stuff from Ott's crit! (thanks again man) However, I am wondering if anyone can tell me the best way to get small meshes I am using for…
Yes, I guess you guys are right, I think it is time to upgrade mainboard, processor and ram together. DDR3 will be great for new games and UDK, also UDK4 will be released soon, so it is necessary I guess.
Hi again PC! Like one or two month ago I started learning kismet and matinee in UDK. I red through many tutorials and documentations, and I made many tests to get everything properly working, and now I can show a few things. I hope you will like them :) So. After a lot of testing and thinking, I decided to make a…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hello Friends, Things got a little naughty at work and this project had to fall by the wayside until crunch was over. Now I've got a bit more free time on my hands to return to this little guy. Even though I'm inspired to move elsewhere, I think it's going to be very beneficial that I finish. I don't have anything major to…
gsokol: Thanks. I guess I am so fixated on finishing the color map before moving on to spec map because you duplicate your color map to make spec and adjust all levels of every layer until you have the right contrast. I mean base wise was looking to create something for my dome for example similar to the glittery shine in…
For a student game, we have recently imported a new character model from 3DS Max 2011 into UDK (2011-02 build). When in the game, the character seems to be having a very odd lighting effect that we've been unable to fix. In dark areas with low lighting, the model's textures seem to disappear and are replaced by a grey…
Hey ! New project for this new year :D I decided to work on a futuristic building with clean texture Heres where Im at for the moment : I blocked out some ideas as well : This needs some paintover. The shader used for this building is pretty simple (I can post it in details if you want). But basically, what it does is :…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
MOST CURRENT: The Two Towers Structural Blockout WIP V0.5 Here is a structural (VERY VERY EARLY) Blockout for a new scene I am working on. Here is the premise: Abandoned Water Tower Hideout Survivors have taken refuge inside an empty water tower. They have been held out for a while and have spruced up the exterior…