Re-approaching the Tower For a while now I've been really unsatisfied with how the tower's outer shell was looking. Fact is, I wasn't even very certain about how the shell's architecture actually was... The concept leaves a lot to the artist's imagination and I think I had grounded my mind too deep into the idea of aztec…
The statues look really cool, the wings on that god statue look especially impressive. The texturing overall is pretty nice although i'd definitely add some nice spec-maps to the shaders. Try to really get the 'gold' materials to stand out from the stone. Also, multiply an ambient occlusion layer with the diffuse textures…
looks cool man, it is good to see that u have complete enviros in your portfolio. As to me it is better than just set of individual props. I should say though that two problems that i see are "construction" aspect of your work and sometimes texturing. Basically what I mean is that construction of some things is not correct…
Thanks. I'd like to add it to the store that Allegorithmic is working on when it's ready. Till then I'm probably going to keep it on the Unity asset store and maybe the Unreal marketplace (if it gets approved). For me at least, it's a lot easier to maintain the product on one or two stores. Thanks for pointing out gumroad,…
Hi, After using solely Blender for a while I've returned to ZBrush (2020.1.4), and noticed some previously unseen idiosyncrasies: * When I duplicate a subtool, the duplicate has a shifted position and a smaller scale. I need to perform an undo to get the duplicate subtool back in the same position and scale as the source…
We are a small start up tabletop miniatures business and are also currently looking for a tileset artist to sculpt modular tiles (digital sculpting) being able to sculpt, wood, brick, stone etc in a stylized manner is a must. We will provide the blocked out base meshes as well as concept art. The artist should have a good…
Here we go again, been a while since I did an environment and it's time to jump back into it while I'm between art tests. That said, I'm a bit burned out so just a little progress today with some concept work. 3d scene is going to take a bit of UDK, tons of zbrush. Minimal 3ds max and photoshop use as the main goal is to…
Hi! Here are my little piece of shame :D I was demotivated a bit after painting stones for couple of days(my first thread) and decided to make something complex. So, here are my little(gg, about two weeks) try to model and texture. Wire Diffuse And a concept all was made from(not mine) Base mesh was made in ZBrush, but i…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…