I Haven't pushed Silo 2 hard enough to see if it can match polycounts with MB, but I will say that it is a damn fine package. If anyone had a chance to try Hexagon 2's sculpting tools, Silo kills it in terms of workflow - it's actually closer to Mudbox in that sense - with the added benefit of a badass set of modeling…
Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Classic: A fight resulted between my brother and I over Abadox. TMNT water levels bring out rage I think. Double Dragon 2!!! I love the game. But I would quickly and swiftly shut off the console BEFORE it could play its final -game over- music. I couldn't listen to it. This was in teh conveyor belt area 99% of the time :)…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go. https://youtu.be/S7BFdypG2YE Have a great week!
Hello all, I decided to start working on a Rocks pack for the asset store my goal for now : * 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small) * 2 tileables texture * 5 cliff models (using the tileable texture) * and a scene for presentation What's done :* 2 big rock + 1 small And i'll maybe include the…
Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop. Our armor reference was some from…
Hello, I have used different retopo toold (manual retopo) 3D coat, and also Topogun 2 and manual retopo in zbrush. I did like over all Topogun 2 but one main thing that made me hate the software is this: Example: You have a model imported in there. Now when you start doing retopo and you have done one side of model (back…