As far as I'm aware, most UI elements in Maya can be added in custom UI windows.For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't managed…
I use touch instead of a mouse at times depending on how bad my RSI is but generally turn it off with a button when I'm using the tablet the way it was intended. The buttons would be good if you could disable the automatic profile reassignment when you start apps since all that does is fuck you over (I'm looking at you…
hahahahaha... arent you wasting valuable eating time by posting on PC? get back to whatever you were eating.. if you dont ahve anything to eat .. why not ???
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
Do you use Maya or ZBrush? When modeling ornaments and pillars for a church like this photo. I'm not very good at curvilinear modeling, and I'm planning to model church ornaments and pillar crowns as practice. When modeling something like the one in this picture, do you model it all in Maya or do you create it in ZBrush…
I've read the PBR guide, and am currently reading Anatomy for 3D artists, as well as Digital Modelling by william vaughaun. I'm looking for something that teaches fundamentals, nothing software specific. Anything that's helped you, really. Thank you in advance!
If you bake the lighting independently of the main color, then you can colorize the lighting as a Photoshop layer, and get a very similar look. One thing that's really useful for this is to use a Gradient Map adjustment layer. This allows you to control the shadowing differently than the rest. You can also make the…
it seems to me that when I (a canadian) wants to sell something over turbo squid, TS takes 50% of the money right off the top, and then sends me the rest. when it crosses the boarder, the US government takes 35% of my share as some.. kind of.... non-us citizen witholding tax? or some kind of crazy thing. i can't remember…
I personally love the idea of small teams developing and publishing their own games. Albeit, I know this can be extremely hard to do, but with new applications coming out - like Steam - this is becoming more and more easier. Now as for the art side of production directly: 1.) I agree on having a programmer specifically…