I'm trying to get a quick animation of a small plume of smoke like what I have here, and I'm happy with the shape but it comes out way too blocky and low-quality on render. Here it is in maya's viewport It's got a base resolution of 55 which I understand is low, so I would assume that's what is causing it to look so…
Hello Everyone! Old topic, old issue, getting me crazy. I am modeling a house in Maya 2017 and I have been baking my textures with Arnold. Until yesterday, my bakings were perfectly fine until black seams started to show up on my final AO's and/or material bakes. I haven't changed baking settings but increase the AO a bit…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
I haven't found any tuts on google or tgw/digituts, so I have come here looking for help. I haven't messed around at all with this so keep that in mind, this is mostly just to find out whats what. I just want to present this car I've been doing for a while nicely and work with the pipeline of getting stuff into an engine…
I think what Poir is getting at is that, the edges themselves don't have much to define them from the rest of the shape when you take a straight-on shot (what RTT does) of the tread there isn't much of a chance that it will pick up the inner sides of the tread. So it looks like one smooth surface. The only real reason you…
Haha thanks guys! I have the portrait on hiatus while I work on the garments etc for the rest of the character. Ultimately I'm gonna try to get this into unreal for the final renders. Fingers crossed I can get that done sooner rather than later.
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
Rather unsurprisingly, after the CEO chatted a load of shit, Nvidia have confirmed it's just doing the usual slop AI generation on top of the rendered image. https://www.youtube.com/watch?v=D0EM1vKt36s Not that that wasn't obvious to anyone with eyes, but you know, they were lying calling it "generative control at the…
Recently completed a personal fan project. I attempted to depict my own version of a Teen Goku, trying to emulate the styles of modern day Pixar and Disney films, while giving a fresh new look to the character. Total Tri. count: 81,356 Youtube Animation: https://www.youtube.com/watch?v=tZiZtLjlDn4 More images on my…
Despite the title I am far off from excellence, one step at a time moving forward I'll come close to this excellence only to see the path is on going. Anyway this is my first post and wont be the last, I'm working on a female portrait at the moment to learn key elements that would help with future projects, anatomy,…