True enough, I learned a ton from starting with a fairly dense sphere, modeling a head from that, and then painfully reconstructing it to get proper mesh flow. Someone pointed me to this, and I think it is a superior technique to the one I just described. http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp You…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario is looking for a Project Manager, Production Engineering to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Happy holidays everyone! I just wanted to make a quick post and inform you that the Polycount Team will be taking some time off to visit family and friends over the coming holiday break. It's safe to say that News will be on a slow drip from now until the first week of January. In the mean time, there is a ton of badass…
I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
Alright you guys.. so.. I went ahead and did some more work on the map - Expansion sort of.. So as usual.. started off with blocking out with meshes this time.. I wanted to go for an "all in" cavern sort of style.. so... bombarding with rocks.. And after that went ahead and started shaping out some forms with the castle…
Hey overall it's a pretty nice sculpt, besides what others have said there is something about his head bugging me from the front view. I think his forhead is too small, which is fine if that is a unique style you're going for, but personally due to the angle of it and overall size (too small) it gives the impression that…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Hey Poly counters been a long time lurker on here now and never got around to making an account but finally i have and I'm looking to improve so may post more in future :) . So the first thing I was interested in learning is what's in the title so at the moment I can't remember where I heard it but it basically said if…
http://www.ericchadwick.com/examples/provost/byf1.html "Beautiful, Yet Friendly, Parts 1 & 2" by Guillaume Provost, Pseudo Interactive. These great articles originally appeared in Game Devloper magazine. If you missed them, they're now available online, courtesy Mr. Provost (and a little time I spent with some optical…