Hey Poly counters been a long time lurker on here now and never got around to making an account but finally i have and I'm looking to improve so may post more in future
. So the first thing I was interested in learning is what's in the title so at the moment I can't remember where I heard it but it basically said if it's separate in the real life counter part it's generally separate in the model as well so I've stuck to this since but is there any drawbacks to this really or is it just preference?
So I'm guessing a door,window/window frame you would do as a separate mesh instead of adding cuts everywhere, cutting, offsetting and extruding in wards I ask this because I'm currently making a building for a racing game and I have done the windows and doors as a separate mesh and just wondered if it was really the correct approach to it.
Basically I'm just confused on when you would probably opt for a seamless mesh over doing it in separate pieces so it would be good to hear more experienced people's opinions to see if I'm on the correct path or not. One thing that did give me a head ache was in the image below the window cut outs are extruded in wards towards the building and this mounted up pretty fast with the amount of windows I had to do so there was allot of clean up involved and wasn't happy with it at all but I don't think there's really a way around this is there really as it needs to be done on the building it self was just looking for cleaner alternatives if there was any in future.
Took a photo to what i was referring to in the above:
https://prnt.sc/lzj24xCheers
Replies
http://wiki.polycount.com/wiki/Modular_environments
https://www.youtube.com/watch?v=MfA5bhhS1m0
The last part is only true in specific situations. If the meshes use the same materials and are static then they can be static batched to reduce draw calls (in Unity anyway)
@lockey1995
Some other questions you can ask yourself:
- what is the required level of detail?
- will you you need to bake lightmaps? if yes, will the lightmap resolution benefit from separate or seamless geo?
Edit: I agree with what RyanB mentioned, profiling will help answer most of your questions.
I just tried this out and wow it's really good I'll be using it from now on created the main pit building in the photo in about 15-20 mins when I had all of my pieces set out